Game Over!

Final Project: coverage of 1980’s video games!

Sadly the semester in the 1980’s has come to a close, but working on the final with Karsen was totally RADICAL!

For our final project, we decided to cover video game of the decade because it just felt right and we were both really interested in the fun culture of arcades and things like that from the decade. When I was younger, my older brother got our family a vintage Konami arcade game for christmas and we were obsessed with it. We decided to cover a couple different things in our final project and I hope you enjoy!

One of the things we looked into is the video game crash of the 1983, which was one of my favorite aspects of the final project, so I decided to dedicate an entire blog post too.

I already shared one media form we chose to do which is on my YouTube channel. The video illustrates different popular games that were released each year during the 1980s

The next part of our final project is an event flyer about bringing back the most popular video games of the decade for a night and seeing who still has their skills.

Finally, we chose to make one aspect of project an interactive quiz, where you answer a series of questions and it reveals which popular video game you are from the decade. We wanted to do something a little bit different and give everyone a chance to explore the decade!

Overall, I really enjoyed working on this project, especially since I’ve been sitting at home. We created a video about the decade in games, a digital poster about a ‘hypothetical’ game night, and an interactive quiz that will ask a series of questions and determine which video game character you are from the decade, with a short description. I think we did really good with the materials and we were able to be really creative, while working well as a team!

Video Game Crash of 1983

The video game crash of 1983, also known as Atari Shock in Japan, was an industry-wide recession. Revenues for video game makers dropped almost 97% in only two years. The crash almost destroyed the then-growing industry. 

Too many companies were too optimistic about gaming and tried to jump into the industry too quickly. In some instances, companies that were completely outside of the scope of gaming tried to participate thus causing major issues for the industry.

Video game companies couldn’t help but create as many game cartridges as possible. They even believed that customers would buy an entire console just to play certain games. In one instance, Atari rushed development on and created 12 million cartridges of Pac-Man when only 10 million people owned an Atari 2600. Ultimately, the game sold 7 million copies and was met with poor reviews, leaving Atari with an extra 5 million copies in stock.

At the time, programmers were able to easily reverse engineer and create unlicensed games. This led to some dirty competition, with gaming companies stealing programmers from one another with promises for credit and an endless stream of game cartridges flooding the market. Copies of the same game with different names were being released on a consistent basis. Today, that practice would be equivalent to Nintendo creating a playable Xbox game and releasing it without Microsoft’s permission.

Inflation and the introduction of new coins into the U.S. market also contributed to the crash. Arcades struggled with the loss of value of the American quarter because customers relied on coins to play arcade games. Arcades even lobbied to replace the gargantuan Eisenhower dollar with the Susan B. Anthony dollar which was near the size of the quarter. The new coin, introduced in 1979, was considered a failure because customers complained it looked too much like a quarter.

At the time, personal computers and video game consoles were nearly the same price. PCs could often process video games better and they had other programming abilities that made them more attractive than video game consoles.

The video game crash of 1983 eliminated a lot of competition in the industry as bandwagon and copycat companies quickly went under. Even the top companies in the gaming industry could never fully recover. However, out of the ashes rose Nintendo. Nintendo changed the gaming industry forever by implementing a lock-out chip in their consoles. This lock-out chip was meant to exclude any unlicensed companies from making games for their console. Ultimately, their cautious optimism led to their success which can even be felt today. As the industry began to recover and their demographic grew up, they were able to shift their focus and begin to market games not only to children but to adults as well.

Final Project Progress Report

Karsen and I are doing our final project together and we plan to use the video games from the 80’s, as our subject. I have always been super into arcade games, so I’m really excited and have really enjoyed the process so far. We have have talked about the media we want to do for our project and we have some great ideas. I made a video with a different video games that came out each year in the decade, but it’s kind of a rough draft. We also plan to tell the story of the video game crash in the 80’s, which I’ve researched a ton and it’s really interesting! I have attached the video I made below!

What. A. Week. 12.

I had a really hard week and didn’t even get to do all my assignments, with moving out of my house and school… this part of the semester is DEFINITELY getting the best of me!!

What. A. Week. 11.

This week has been a lot with the stay at home order, I’m going stir crazy. However it gave me lots of time to work on video assignments!

Impactful Movie Scenes

I went way over board on this assignment and it took me hours to finish it so I didn’t want to cut the time down, but I had so much fun making this! The assignment was to select scenes from 3-5 movies that changed your life or made some sort of dramatic, traumatic, lasting, or emotional impact on you. I didn’t go into too much detail in the audio because the video I made was already really long, but the scenes I chose are really impactful in general and I think they kind of speak for themselves. Side Note: I uploaded this directly to my blog instead of to my youtube because of blocked content.

The first scene is from Freedom Writers. The women who speaks lived through the Holocaust and she makes a big impact on the students in the film. This makes the students start to realize that being rivals against each other, just because of their race, shouldn’t be a reason to prohibit their friendships with one another. That isn’t just a lesson for the students in the film to learn though, it’s something many people still need to realize and that’s why I chose this scene. 

The second scene is from On the Basis of Sex. This scene portrays Ruth Bader Ginsberg speaking to a three judge panel in a court room. When a judge says to Ruth that the word “woman” isn’t in the U.S. Constitution and she responds, “Neither is the word freedom…your honor,” it hits so much differently than earlier in the film when Ruth declares to her daughter, “you are the future.” The film is all around amazing but this scene specifically really hit home for me because of the real event had on our society. 

The third scene is from Miracle. On the night the US played the Soviet Union in the medal round, Brooks gave a speech to inspire his team to pull off the greatest upset in sports history.  The opening line of his speech says, “Great moments are born form great opportunity.”  This line represents the idea that opportunities cannot give birth to a moment, it is a human quality.  Brooks is saying how his team is being given the chance that every team dreams of; defeating the enemy on way to winning a gold medal. I think that this speech can inspire so many!

The fourth scene is from Harry Potter and the Deathly Hallows, Part two. The last movie in this iconic story of good versus evil filled with wizards and magic, the  inspiration in this scene stemmed from the most unlikely character, Neville Longbottom, who’s very timid and nervous throughout most of the movies. It is so breathtaking because for a lot of fans, they grew up through this series and when it comes to an end, but he says it perfectly when he says, “Harry’s heart did beat for us! For all us! It’s not over!”

The final scene comes from the movie The Art of Racing in the Rain.  I’ve been a dog lover my whole life but this story wasn’t just about a dog named Enzo but rather about life and all the ups and downs we experience, the highs and lows, losing loved ones, hard relationships…and through it all dogs are always there for us to provide comfort, a friendly bark, to lend a paw, to make us smile even on our toughest days. I relate to this a lot because my dog is my best friend and without doubt dogs are always there and this scene is so comforting.

Margot Robbie as Harley Quinn!

So I changed this assignment up a little bit because I love Margot Robbie and she’s great in all her movies, but the other scenes I wanted to use were kind of inappropriate. Originally the assignment was to create a 30 to 60 second highlight reel of your favorite Actor/Actress with their most enjoyable movie scenes. Since I wanted to use scenes of Margot Robbie, I decided to use my favorite scenes from her portrayal of Harley Quinn because Suicide Squad is one of my favorite movies! I got a little bit carried away will the time but once I got started and realized how long it was once I finished I didn’t want to cut anything out. Here it is, hope everyone enjoys it!